
WC3 didnt have this weird elitism, thats one of the reasons its mapmaking scene appeared to be brighter, when in reality, SC2´s is just as good. I guess thats a side effect of having SC2 pushed as this heavy E-Sport title. Theres this weird elitism that has developed in the SC2 community that custom mods are for noobs and it seems to me alot of people actually take pride in knowing nothing about the Arcade and are just in it for the ladder game, which imo, is fucking stupid. If anything, the Starcraft 2 community has nobody to blame but themselves that they dont know about more of these amazing mods. And the Arcade is a great system for that. But beeing able to play your own mods on a reliable basis. And that should be the main reason of making a mod - making something that YOU yourself want to play. In any case, speaking as someone who makes high-end, but very niche maps, the Arcade always allows you to get players for your mod whenever you want to play it. And it WILL get a community going if you support your game properlly and it has alot of replay potential. The Arcade then offers a great system for your mod to played and experienced in. The truth is, everytime a large SC2 mod is released the internet is all over it and it gets alot of attention. Dunno about Warcraft: Alliance and Horde. Starbow has small tournaments and a steady community. Proof: įirst of all, Starcraft Universe isnt even released yet and got a ton of recognition when it was in open beta and was played like all the time. At this point in the campaign, you only have a limited factory, starport, barracks, and mercenary compound (if you’ve been hiring mercs).Sorry but this is just bullshit and I am a high profile mapmaker. You have two fronts to protect, but only a handful of different units to work with.

The settlements are scattered afield and come under attack by the zerg infesters at a rate of one every five minutes or so. But to earn the House Call achievement, you must “complete the Haven’s Fall mission with five settlements protected on Hard difficulty.”

It’s a Catch-22 situation: To ensure victory, you want to focus on the incoming zerg forces and strike their bases. Hanson desperately tries to find a cure for the zerg infestation, your terran forces are compelled to deal with the rapidly-spreading infection on Haven. In this series of StarCraft II blog articles, we will explore some of the more challenging and unusual StarCraft II: Wings of Liberty solo play achievements.
